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African Clearing

504216341Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 46m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Huns · Vietnam
1351
+14
🇻🇳 Koreans · Vietnam
1335
+26
🇻🇳 Mongols · Vietnam
1286
+17
🇻🇳 Magyars · Vietnam
1026
+28
🇨🇳 Huns · China
1326
-19
🇨🇳 Vietnamese · China
1319
-19
🇮🇳 Lithuanians · India
1315
-19
🇯🇵 Malians · Japan
1262
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,112 13:21 21:46 38:58 ⚔ Scout Rush
43 1,988 13:17 37:59 — ⚔ Tower Rush
34 1,577 12:33 31:00 — ⚔ Scouts into Towers
33 1,532 14:16 20:30 — ⛏ Fast Castle
30 1,396 13:05 16:58 39:19 ⛏ Fast Castle
29 1,322 15:14 22:35 40:20 ⚔ Scout Rush
28 1,274 14:11 25:19 — ⚔ Scout Rush
19 888 14:03 18:25 44:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,530 9,981 12,315 2,350 47,176 49,337
21,440 10,680 8,895 3,100 44,115 47,563
12,080 9,143 6,600 1,600 29,423 34,432
11,780 8,850 3,435 1,915 25,980 27,918
11,045 8,782 880 2,500 23,207 24,048
9,265 9,119 2,170 1,750 22,304 23,082
6,025 6,705 2,450 1,700 16,880 16,896
4,280 2,498 1,030 950 8,758 8,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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