AoeStats
← JakeElPerro

Pilgrims

510041055Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 13m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
812
+12
🇲🇽 Berbers · Mexico
792
+13
🇷🇺 Khmer · Russia
789
+13
🇮🇳 Huns · India
637
+19
🇲🇽 Britons · Mexico
731
-15
🇦🇷 Inca · Argentina
730
-15
🇲🇽 Persians · Mexico
714
-14
🇹🇼 Japanese · Taiwan
680
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 401 — — —
27 358 13:01 — —
23 297 — — — ⛏ Fish Boom
15 201 — — — ⛏ Fish Boom
12 157 — — — ⚔ Drush
12 159 12:36 — —
9 117 11:47 — — ⛏ Fish Boom
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,850 1,835 50 100 3,835 3,965
2,375 925 50 100 3,450 4,125
1,550 1,620 50 100 3,320 3,697
1,750 950 150 100 2,950 2,382
1,200 925 0 100 2,225 2,435
600 1,175 50 100 1,925 2,622
1,050 450 0 100 1,600 1,354
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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