AoeStats
← JakeElPerro

MegaRandom

509804877Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 113m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
718
+13
🇲🇽 Persians · Mexico
700
+14
🇧🇷 Romans · Brazil
678
+15
🇨🇱 Byzantines · Chile
658
+21
🇺🇸 Byzantines · United States
673
-15
🇺🇸 Wei · United States
672
-15
🇨🇱 Khmer · Chile
640
-14
🇨🇦 Britons · Canada
626
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 2,477 11:19 20:40 34:57 ⚔ Fish Boom FC into Archers
22 2,509 20:17 32:51 50:38 ⚔ Fish Boom into Drush into Fire Galleys
20 2,308 11:41 23:02 41:12 ⛏ Fish Boom FC into Fire Galleys
20 2,295 12:31 21:52 41:45 ⛏ Fish Boom FC into Galleys
18 2,031 13:33 18:56 42:33 ⛏ Fish Boom FC
17 1,880 13:38 24:16 27:36 ⚔ Drush into Fish Boom FC into Fast Imp
17 1,957 13:07 19:54 29:20 ⛏ Fast Castle
9 1,039 11:49 25:49 34:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
80,620 32,375 52,645 8,750 174,390 218,098
29,860 47,065 25,805 8,650 111,380 120,317
31,650 33,635 34,735 10,650 110,670 160,392
31,770 31,313 28,490 7,450 99,023 151,597
37,520 27,540 28,535 3,250 96,845 108,414
32,325 27,605 29,120 6,235 95,285 120,321
22,985 39,155 17,745 6,150 86,035 85,610
10,810 22,904 21,410 2,880 58,004 59,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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