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503189360Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 88m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
1027
+15
🇺🇸 Malians · United States
1027
+15
🇹🇷 Britons · Türkiye
997
+16
🇬🇧 Hindustanis · United Kingdom
979
+17
🇨🇳 Wei · China
1026
-17
🇺🇸 Italians · United States
1010
-16
🇧🇷 Maya · Brazil
983
-15
🇨🇴 Lithuanians · Colombia
963
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 5,830 9:54 14:11 34:11 ⛏ Fast Castle
57 5,054 11:09 17:15 32:46 ⛏ Fast Castle
54 4,822 10:12 15:55 30:10 ⛏ Fast Castle
36 3,199 10:49 16:25 36:32 ⛏ Fast Castle
31 2,727 11:26 18:10 35:38 ⛏ Fast Castle
21 1,884 10:58 20:11 — ⚔ FC into Archers
17 1,505 10:00 18:10 88:13 ⛏ Fast Castle
16 1,447 11:29 17:58 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,105 46,455 51,070 6,350 162,980 169,853
73,800 44,200 33,565 1,755 153,320 185,249
72,145 39,425 34,435 4,530 150,535 173,248
81,970 30,520 23,660 2,925 139,075 153,934
56,540 56,760 13,645 4,515 131,460 137,925
13,900 35,370 23,405 4,045 76,720 85,886
17,590 20,565 7,350 2,660 48,165 55,909
13,455 16,822 4,535 3,320 38,132 48,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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