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QS Arena

503173077Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 89m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1011
+15
🇺🇸 Bohemians · United States
1001
+15
🇧🇷 Khmer · Brazil
1001
+15
🇹🇼 Persians · Taiwan
944
+18
🇨🇭 Portuguese · Switzerland
1039
-18
🇹🇷 Turks · Türkiye
1014
-17
🇹🇷 Persians · Türkiye
990
-16
🇩🇪 Armenians · Germany
876
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 3,331 9:46 13:42 27:51 ⛏ Fast Castle
35 3,130 6:45 18:19 25:16 ⚔ Archers into Fast Imp
31 2,740 8:33 13:31 32:02 ⛏ Fast Castle
23 2,058 9:03 25:08 40:43
22 1,931 8:44 15:09 37:34 ⛏ Fast Castle
18 1,601 10:02 13:23 27:05 ⛏ Fast Castle
11 988 9:28 20:59 33:30 ⛏ Fast Castle
7 617 9:57 15:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,990 34,540 38,415 2,175 142,120 176,223
37,120 57,490 38,890 5,235 138,735 199,282
77,480 25,970 23,855 4,780 132,085 159,552
20,690 51,816 40,060 9,470 122,036 126,132
52,465 45,030 16,405 3,960 117,860 154,196
33,770 44,895 32,910 4,350 115,925 151,778
56,545 16,510 26,670 5,400 105,125 128,875
4,260 4,220 850 805 10,135 12,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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