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Arena

510312266Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 58m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1020
+13
🇲🇽 Burmese · Mexico
944
+16
🇯🇵 Ethiopians · Japan
938
+16
🇨🇳 Huns · China
919
+17
🇦🇷 Huns · Argentina
1023
-20
🇪🇪 Britons · Estonia
988
-17
🇬🇧 Britons · United Kingdom
894
-13
🇺🇸 Persians · United States
851
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,676 10:46 15:17 29:37 ⛏ Fast Castle
34 1,997 9:43 17:20 33:54 ⛏ Fast Castle
34 1,962 10:00 17:42 42:00 ⛏ Fast Castle
33 1,935 9:49 14:07 37:28 ⛏ Fast Castle
31 1,822 10:06 14:27 29:12 ⛏ Fast Castle
17 978 10:54 17:50 33:54 ⛏ Fast Castle
16 909 10:17 19:22 — ⛏ Fast Castle
14 801 11:44 16:42 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,385 19,170 24,115 5,135 80,805 87,480
23,000 33,545 9,735 5,690 71,970 110,498
30,850 9,815 15,495 3,450 59,610 75,393
30,850 18,590 7,700 2,470 59,610 62,240
25,115 11,230 14,755 950 52,050 64,879
17,545 19,105 5,640 2,620 44,910 49,083
18,505 16,715 6,775 1,500 43,495 51,911
8,225 9,635 5,395 780 24,035 51,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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