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Arena

509890227Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 51m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1023
+14
🇹🇼 Burgundians · Taiwan
1015
+14
🇨🇳 Franks · China
996
+15
🇹🇼 Huns · Taiwan
990
+15
🇨🇳 Mongols · China
1058
-18
🇨🇳 Turks · China
979
-15
🇨🇳 Britons · China
972
-14
🇨🇳 Bohemians · China
884
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,995 10:56 16:48 31:38 ⛏ Fast Castle
33 1,708 11:19 18:13 35:09 ⛏ Fast Castle
32 1,654 10:09 15:23 31:08 ⛏ Fast Castle
25 1,271 10:32 18:24 33:43
24 1,205 11:10 16:08 33:03 ⛏ Fast Castle
24 1,249 10:50 14:51 30:12 ⛏ Fast Castle
22 1,122 10:48 15:57 30:27 ⛏ Fast Castle
19 982 11:30 14:19 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,335 26,150 16,215 1,500 61,200 63,919
22,290 14,720 16,195 1,700 54,905 79,554
23,845 12,470 10,170 4,950 51,435 77,445
19,270 18,265 10,605 2,995 51,135 58,944
21,760 11,920 10,885 2,150 46,715 55,308
13,750 16,410 11,325 2,150 43,635 51,703
15,655 15,495 9,145 1,500 41,795 45,514
15,670 8,540 7,855 1,600 33,665 47,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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