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Oasis

509882261Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 64m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Jurchens · Argentina
1026
+15
🇦🇷 Japanese · Argentina
993
+16
🇪🇸 Chinese · Spain
970
+17
🇹🇼 Spanish · Taiwan
1032
-17
🇭🇰 Ethiopians · Hong Kong SAR China
993
-16
🇨🇳 Huns · China
973
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,958 9:57 26:18 34:34 ⚔ Archers into Skirms
41 2,632 9:49 20:53 34:15 ⛏ Fast Castle
39 2,512 12:01 24:14 39:10 ⚔ Archers into Skirms
38 2,464 8:58 15:52 30:55 ⛏ Fast Castle
29 1,845 10:37 20:04 38:02
9 587 10:53 25:43 —

Resources

Player Food Wood Gold Stone Spent Collected
33,965 22,565 21,790 7,615 85,935 112,152
20,610 34,158 23,460 2,450 80,678 90,333
36,920 23,122 15,540 3,145 78,727 81,314
30,770 22,664 14,530 2,540 70,504 74,832
29,735 14,800 11,225 3,460 59,220 60,357
7,875 6,553 1,460 855 16,743 17,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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