AoeStats
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Black Forest

510383679Analyzed
2v2 RM · 24h ago on Sep 30, 2026· 57m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Slavs · Czechia
1162
+16
🇨🇿 Hindustanis · Czechia
1102
+18
🇫🇷 Persians · France
1177
-18
🇫🇷 Italians · France
1140
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,318 10:38 14:31 31:13 ⛏ Fast Castle
23 1,349 14:00 17:44 55:41 ⛏ Fast Castle
22 1,295 11:11 15:58 35:57 ⛏ Fast Castle
22 1,280 10:57 14:45 38:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,470 15,180 24,135 2,955 90,740 110,375
25,825 18,090 15,790 4,005 63,710 76,853
19,930 12,622 13,700 2,455 48,707 50,411
8,170 6,735 3,585 985 19,475 26,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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