AoeStats
← Striker2002

Black Forest

506453342Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 85m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
798
+14
🇰🇪 Khmer · Kenya
657
+19
🇪🇸 Khmer · Spain
754
-17
🇪🇸 Bohemians · Spain
721
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,617 12:50 15:34 40:08 ⛏ Fast Castle
24 2,084 12:05 20:42 40:12 ⛏ Fast Castle
17 1,410 13:36 21:03 40:31 ⛏ Fast Castle
12 1,054 16:36 20:22 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,125 54,397 33,260 3,640 158,422 178,434
55,690 31,283 29,430 3,140 119,543 160,400
28,290 24,268 26,655 5,215 84,428 115,532
18,905 24,903 15,145 4,050 63,003 81,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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