AoeStats
← Striker2002

Arena

505967381Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 46m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
822
+27
🇳🇱 Romans · Netherlands
773
+15
🇪🇸 Britons · Spain
769
-15
🇪🇸 Bohemians · Spain
734
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,217 11:08 19:17 30:25 ⛏ Fast Castle
24 1,109 11:05 18:07 29:17 ⛏ Fast Castle
17 799 11:37 15:17 36:10 ⛏ Fast Castle
14 648 13:51 19:40 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,410 15,990 12,845 750 42,995 53,353
8,625 13,205 6,675 1,660 30,165 37,594
10,200 10,475 4,215 2,500 27,390 48,356
8,335 8,680 2,865 2,005 21,885 27,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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