AoeStats
← Striker2002

African Clearing

505961789Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 34m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
829
+13
🇹🇷 Mongols · Türkiye
819
+14
🇪🇸 Koreans · Spain
783
-14
🇪🇸 Italians · Spain
747
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,017 16:20 31:27 — ⚔ Towers into Scouts
17 589 15:38 21:22 — ⛏ Fast Castle
13 448 17:51 22:59 — ⛏ Fast Castle
12 414 14:03 27:28 —

Resources

Player Food Wood Gold Stone Spent Collected
7,695 6,015 1,665 975 16,350 16,337
5,455 2,800 1,360 850 10,465 14,498
4,145 3,341 350 1,565 9,401 14,374
4,460 3,715 340 580 9,095 11,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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