AoeStats
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Fortress

508223937Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 66m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
1247
+15
🇨🇴 Magyars · Colombia
1232
+15
🇹🇷 Franks · Türkiye
1199
+17
🇺🇸 Byzantines · United States
1190
+17
🇻🇳 Ethiopians · Vietnam
1407
-23
🇯🇵 Turks · Japan
1228
-16
🇭🇰 Cumans · Hong Kong SAR China
1208
-16
🇨🇿 Poles · Czechia
1028
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 2,685 9:11 13:01 29:41 ⛏ Fast Castle
39 2,620 6:47 11:57 26:18 ⛏ Fast Castle
32 2,135 7:02 11:45 25:48 ⛏ Fast Castle
30 2,009 8:10 12:02 26:38 ⛏ Fast Castle
27 1,771 8:31 14:04 29:02 ⛏ Fast Castle
24 1,615 7:16 18:31 37:46 ⛏ Fast Castle
21 1,416 9:11 13:08 37:25 ⛏ Fast Castle
17 1,117 8:36 12:34 27:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,600 19,905 32,880 200 104,585 122,514
43,970 15,070 41,590 3,070 103,700 113,730
52,500 23,130 16,590 2,550 94,770 103,560
26,790 40,465 23,280 2,985 93,520 99,146
28,300 37,705 15,130 1,250 82,385 90,600
30,880 24,500 14,335 3,440 73,155 115,945
37,780 19,821 4,615 4,745 66,961 88,393
27,465 19,085 16,110 1,600 64,260 66,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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