AoeStats
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African Clearing

505240267Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 93m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Franks · Vietnam
1402
+5
🇻🇳 Mongols · Vietnam
1125
+14
🇦🇷 Maya · Argentina
1080
+16
🇻🇳 Huns · Vietnam
871
+24
🇭🇰 Vietnamese · Hong Kong SAR China
1119
-16
🇨🇳 Spanish · China
1116
-16
🇭🇰 Magyars · Hong Kong SAR China
1115
-16
🇭🇰 Japanese · Hong Kong SAR China
1005
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 6,074 13:37 18:06 33:48 ⛏ Fast Castle
49 4,593 13:17 18:11 36:36 ⛏ Fast Castle
40 3,683 16:53 22:57 39:13 ⛏ Fast Castle
37 3,457 22:51 28:25 55:42 ⛏ Fast Castle
34 3,149 13:43 22:13 42:49 ⚔ Scout Rush
29 2,742 16:17 22:01 41:44 ⛏ Fish Boom FC
27 2,513 14:21 18:58 49:36 ⛏ Fast Castle
21 2,000 13:48 21:04 50:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,095 27,385 38,525 4,450 136,455 139,664
55,655 33,104 25,955 4,250 118,964 135,070
31,015 45,605 22,250 8,350 107,220 139,205
34,160 28,516 23,545 7,000 93,221 98,150
34,680 42,691 10,555 1,250 89,176 95,865
37,120 24,220 19,955 5,415 86,710 86,850
30,650 26,042 10,045 4,050 70,787 78,851
17,495 25,349 9,125 700 52,669 58,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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