AoeStats
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Black Forest

507069239Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 62m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Portuguese · Romania
772
+21
🇩🇪 Goths · Germany
662
+20
🇩🇪 Magyars · Germany
760
-18
🇩🇪 Bohemians · Germany
745
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,810 12:08 21:35 42:46 ⚔ FC into Scouts
22 1,361 12:09 21:31 41:24 ⚔ Archers FC
21 1,321 13:12 18:26 35:52 ⛏ Fast Castle
21 1,289 11:19 20:28 37:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,820 28,069 12,970 4,410 76,269 83,479
27,095 19,832 21,415 1,800 70,142 81,746
32,645 20,363 12,975 2,800 68,783 93,840
25,355 20,329 17,690 2,900 66,274 70,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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