AoeStats
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Arabia

505519613Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 58m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Tupi · Ukraine
820
+13
🇺🇦 Chinese · Ukraine
806
+14
🇩🇪 Mongols · Germany
760
-14
🇩🇪 Bohemians · Germany
744
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,830 10:22 21:02 38:49 ⛏ Fast Castle
30 1,783 10:27 23:02 36:36 ⚔ Archer Rush
21 1,237 12:44 20:53 53:28 ⛏ Fast Castle
14 805 9:23 20:34 36:47 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,260 20,587 19,605 2,900 67,352 74,960
15,105 19,675 17,685 950 53,415 70,528
18,510 21,589 8,355 2,800 51,254 55,205
16,840 17,188 15,730 850 50,608 62,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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