AoeStats
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Lombardia

509977248Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 71m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Franks · Greece
439
+17
🇺🇸 Poles · United States
433
+17
🇮🇹 Burgundians · Italy
519
-19
🇨🇴 Bohemians · Colombia
411
-15
Player eAPM Actions Feudal Castle Imperial Opening
14 1,026 12:05 21:04 37:11 ⛏ Fast Castle
13 925 11:29 18:21 38:15 ⛏ Fast Castle
11 791 14:32 26:12 34:09 ⛏ Fast Imperial
10 736 11:09 21:47 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,760 11,630 7,440 1,600 63,430 73,999
19,300 22,940 13,430 2,535 58,205 65,449
22,800 13,815 17,050 3,095 56,760 63,301
22,065 11,375 15,525 1,630 50,595 71,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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