AoeStats
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Pilgrims

508344860Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 45m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
481
+15
🇨🇱 Teutons · Chile
432
+17
🇨🇴 Vikings · Colombia
490
-17
🇨🇴 Portuguese · Colombia
439
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,291 13:46 29:10 — ⚔ Drush into Fish Boom
13 568 20:41 27:34 42:19 ⛏ Fish Boom FC
11 488 15:24 27:26 — ⚔ Fish Boom into Scouts
6 256 27:26 41:58 — ⚔ Fish Boom into M@A into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,365 9,955 5,135 2,900 29,355 32,219
9,825 6,645 1,460 1,660 19,590 22,428
8,400 6,775 2,835 225 18,235 23,356
5,585 4,625 1,470 100 11,780 13,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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