AoeStats
← Pilgrim

Arabia

509932457Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 51m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Muisca · Italy
862
+12
🇮🇳 Vietnamese · India
757
+16
🇭🇺 Britons · Hungary
745
+16
🇫🇷 Poles · France
767
-15
🇫🇷 Franks · France
767
-15
🇫🇷 Khmer · France
744
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,817 10:48 23:13 43:29 ⚔ Champi Rush
26 1,348 13:29 21:23 — ⚔ Scout Rush
24 1,261 9:59 21:55 40:51 ⚔ FC into Scouts
22 1,138 11:13 24:54 50:26 ⚔ Archer Rush
19 988 11:10 21:29 35:51 ⛏ Fast Castle
8 402 14:27 22:34 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,595 17,860 14,045 3,600 59,100 72,762
22,825 12,547 10,645 2,900 48,917 51,392
19,045 9,866 5,695 1,700 36,306 39,360
12,895 11,005 5,390 2,385 31,675 37,231
14,455 11,165 4,650 550 30,820 35,418
14,500 6,560 6,850 2,800 30,710 35,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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