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Black Forest

510628405Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 82m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
645
+12
🇲🇽 Britons · Mexico
616
+14
🇺🇸 Japanese · United States
600
+14
592
+15
🇳🇱 Chinese · Netherlands
616
-16
🇮🇹 Japanese · Italy
590
-15
🇮🇳 Byzantines · India
523
-12
🇮🇳 Persians · India
521
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,794 14:59 25:32 35:57 ⛏ Fish Boom FC
24 1,989 10:17 22:50 29:59 ◆ FC into Fast Imp
20 1,692 12:37 18:55 28:06 ⛏ Fish Boom FC
19 1,606 16:35 26:45 41:00 ⛏ Fish Boom FC
14 1,130 14:28 25:00 38:49 ⛏ Fast Castle
12 955 14:14 28:08 35:05 ⚔ Fish Boom into Towers FC
9 704 12:22 29:31 72:41 ⛏ Fast Castle
6 525 13:08 30:19 —

Resources

Player Food Wood Gold Stone Spent Collected
29,925 41,175 29,375 5,135 105,610 165,134
35,045 39,300 21,195 4,340 99,880 184,619
33,095 27,255 29,110 6,075 95,535 109,020
35,385 29,208 18,235 3,750 86,578 92,850
41,570 13,888 20,605 4,325 80,388 122,046
27,120 27,115 18,905 7,115 80,255 85,024
20,975 8,570 11,260 2,485 43,290 69,531
4,105 2,425 510 345 7,385 9,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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