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Black Forest

510572103Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 52m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
745
+9
🇪🇸 Turks · Spain
601
+14
🇮🇳 Teutons · India
582
+15
🇪🇬 Mongols · Egypt
480
+20
🇨🇦 Slavs · Canada
599
-16
🇺🇸 Khmer · United States
557
-14
🇨🇦 Britons · Canada
551
-14
🇩🇪 Sicilians · Germany
546
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 795 14:54 22:24 41:53 ⚔ Archer Rush
13 687 12:48 18:32 32:19 ⛏ Fast Castle
12 615 15:59 21:54 37:26 ⛏ Fast Castle
11 571 26:26 44:04 — ⛏ Fast Castle
11 598 13:16 25:54 38:37 ⛏ Fast Castle
9 452 12:53 18:01 37:16 ⛏ Fast Castle
8 396 — — —
7 358 16:57 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,195 12,115 12,210 4,100 54,620 78,047
20,295 12,762 8,265 1,695 43,017 47,840
14,035 15,279 8,200 3,310 40,824 49,510
13,930 10,740 6,240 1,920 32,830 38,409
7,505 8,426 5,305 1,345 22,581 31,511
5,645 3,473 940 1,425 11,483 13,259
3,555 2,915 555 985 8,010 8,719
0 285 0 0 285 142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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