AoeStats
← Lorbyron

Nomad

509135733Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 41m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
889
+11
🇺🇸 Wei · United States
831
+13
🇨🇿 Italians · Czechia
829
+13
🇫🇷 Mongols · France
875
-16
🇫🇷 Franks · France
749
-12
🇫🇷 Slavs · France
687
-9
Player eAPM Actions Feudal Castle Imperial Opening
30 1,237 15:13 39:49 — ⚔ M@A into Towers
27 1,104 18:12 23:08 37:00 ⛏ Fish Boom FC
20 832 16:58 23:38 35:07 ⚔ Fish Boom FC into Skirms
15 616 16:47 35:19 — ⚔ Scout Rush
12 514 14:21 19:53 31:40 ⛏ Fast Castle
12 479 14:39 25:08 37:37

Resources

Player Food Wood Gold Stone Spent Collected
12,555 10,235 4,090 1,350 28,230 31,154
7,335 12,238 4,855 2,250 26,678 27,461
10,790 5,121 2,835 3,135 21,881 24,356
8,415 5,900 3,430 3,100 20,845 24,033
4,500 5,951 540 1,330 12,321 12,932
6,175 4,640 350 1,075 12,240 12,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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