AoeStats
← Lorbyron

Black Forest

508947986Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 54m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
889
+7
🇫🇷 Britons · France
851
+8
🇫🇷 Franks · France
736
+13
🇹🇷 Maya · Türkiye
739
-12
🇫🇷 Franks · France
638
-8
🇩🇪 Persians · Germany
626
-8
Player eAPM Actions Feudal Castle Imperial Opening
39 2,123 12:21 24:29 44:57 ⚔ Scout Rush
15 814 10:23 18:35 35:48 ⛏ Fast Castle
13 697 11:55 19:35 33:19 ⛏ Fast Castle
12 661 11:48 21:20 43:28 ⛏ Fast Castle
11 579 14:36 19:35 46:36 ⛏ Fast Castle
10 569 19:23 25:13 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,185 18,978 19,065 4,365 82,593 101,613
22,325 15,000 13,915 4,355 55,595 67,445
18,555 17,972 11,150 2,450 50,127 65,198
20,945 15,107 8,160 2,260 46,472 55,190
15,360 14,455 6,670 1,500 37,985 45,032
10,195 5,540 4,095 950 20,780 23,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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