AoeStats
← Lorbyron

Arabia

508939007Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 63m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
804
+16
🇬🇧 Mongols · United Kingdom
751
+19
🇫🇷 Britons · France
871
-20
🇫🇷 Franks · France
751
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,694 9:54 19:32 36:54 ⚔ Archer Rush
33 2,106 10:42 19:58 36:55 ⛏ Fast Castle
32 2,056 11:57 20:00 45:02 ⚔ Skirmisher Rush
17 1,096 11:17 19:05 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,495 26,160 13,625 2,065 63,345 64,888
24,615 25,661 9,025 3,415 62,716 69,606
25,085 17,631 15,120 4,210 62,046 65,645
23,345 20,425 13,530 3,450 60,750 66,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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