AoeStats
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Arena

509186402Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 40m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1241
+12
🇦🇷 Italians · Argentina
1232
+13
🇦🇷 Vietnamese · Argentina
1201
+14
🇦🇷 Persians · Argentina
1162
+15
🇨🇿 Britons · Czechia
1201
-15
🇯🇵 Turks · Japan
1183
-15
🇬🇧 Wei · United Kingdom
1126
-12
🇬🇧 Italians · United Kingdom
1116
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 2,864 11:11 15:05 29:51 ⛏ Fast Castle
48 1,976 11:21 14:55 28:33 ⛏ Fast Castle
43 1,746 11:18 15:35 31:23 ⛏ Fast Castle
40 1,619 10:35 14:31 26:35 ⛏ Fast Castle
30 1,223 11:35 15:45 30:56 ⛏ Fast Castle
29 1,194 10:17 14:18 30:56 ⛏ Fast Castle
24 963 10:28 14:16 29:36 ⛏ Fast Castle
14 588 10:17 15:39 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,000 19,445 9,505 2,305 54,255 56,852
24,670 12,190 14,735 850 52,445 55,224
22,545 14,025 12,100 3,075 51,745 59,015
22,995 15,055 9,900 1,100 49,050 51,085
21,375 11,555 12,910 2,800 48,640 52,821
14,875 17,665 12,395 3,665 48,600 57,025
16,105 17,310 11,155 2,815 47,385 48,928
11,905 8,520 3,380 1,590 25,395 25,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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