Four Lakes
509457113Analyzed1v1 RM
·
4d ago on Sep 26, 2026·
45m 41s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
__As_Sgto_Cabral_Arg's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Grunch
D
Feudal Age
12:12
vs 10:51
btm 18%
Castle Age
22:59
vs 20:09
btm 21%
Imperial Age
43:06
vs 36:23
btm 13%
eAPM
33
vs 32
top 47%
First military
22:16
vs 12:45
btm 5%
▼
Slow Feudal Age at 12:12 — slower than 82% of analysed players on Four Lakes
▼
Slow Castle Age at 22:59 — slower than 79% of analysed players on Four Lakes
▼
Slow Imperial Age at 43:06 — slower than 87% of analysed players on Four Lakes
▼
Loom after the Feudal click (31:00) — usually safest before it
▼
First military only at 22:16 (Galley) — later than 95% of analysed players on Four Lakes
__As_Sgto_Cabral_Arg
C
Feudal Age
11:25
vs 10:51
btm 33%
Castle Age
18:06
vs 20:09
top 27%
Imperial Age
41:36
vs 36:23
btm 18%
eAPM
23
vs 32
btm 28%
First military
15:08
vs 12:45
btm 30%
▲
Fast Castle Age at 18:06 — faster than 73% of analysed players on Four Lakes
▼
Slow Imperial Age at 41:36 — slower than 82% of analysed players on Four Lakes