AoeStats
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Arena

507845214Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 42m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
555
+20
🇲🇽 Portuguese · Mexico
527
+21
🇪🇸 Chinese · Spain
663
-22
🇪🇸 Bohemians · Spain
611
-19
Player eAPM Actions Feudal Castle Imperial Opening
17 706 11:58 22:40 32:20 ⛏ Fast Castle
13 547 13:48 21:31 32:39 ⛏ Fast Castle
12 499 13:33 25:21 36:14 ⛏ Fast Castle
12 496 15:01 20:40 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,170 14,505 5,370 1,500 35,545 41,580
15,985 12,940 4,745 1,175 34,845 40,201
14,670 8,730 7,735 930 32,065 34,170
11,720 10,700 6,400 1,250 30,070 31,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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