AoeStats
← GABRIEL MOTTA

Arena

507842695Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 82m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
517
+14
🇨🇴 Lithuanians · Colombia
469
+16
🇨🇱 Teutons · Chile
504
-16
🇧🇷 Persians · Brazil
447
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 2,094 15:49 26:15 35:30
18 1,470 13:47 23:55 43:06
17 1,377 12:10 24:21 36:17 ⛏ Fast Castle
16 1,298 12:29 16:52 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,070 46,580 54,915 4,455 138,020 143,074
40,830 31,360 25,955 1,600 99,745 125,113
40,470 36,245 11,850 3,450 92,015 105,301
17,975 26,470 9,805 2,050 56,300 73,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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