AoeStats
← GABRIEL MOTTA

Black Forest

507836478Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 51m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
578
+14
🇺🇸 Celts · United States
556
+15
🇧🇷 Persians · Brazil
426
+21
🇺🇸 Ethiopians · United States
568
-18
🇺🇸 Spanish · United States
536
-17
🇺🇸 Bulgarians · United States
503
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,272 10:57 15:33 35:07 ⛏ Fast Castle
19 970 15:09 23:46 39:50 ⚔ Towers FC into Scouts
18 941 12:27 24:24 34:28
14 723 12:43 19:42 35:30 ⛏ Fast Castle
11 544 15:31 26:28 39:52 ⚔ Drush
11 583 19:19 30:09 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,745 26,460 17,075 1,500 62,780 68,446
20,695 13,675 13,850 2,800 51,020 55,817
11,125 17,667 12,900 2,705 44,397 48,718
17,135 8,875 7,735 1,500 35,245 45,396
15,355 7,787 6,870 2,665 32,677 41,938
13,445 11,291 2,835 1,875 29,446 32,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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