AoeStats
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Fortress

507806188Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 66m 5s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
533
+15
🇬🇷 Khmer · Greece
519
+16
🇹🇷 Bohemians · Türkiye
585
-19
🇧🇷 Persians · Brazil
440
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,562 7:56 14:33 31:09 ⛏ Fast Castle
12 798 7:59 15:58 — ⛏ Fast Castle
10 655 6:53 22:09 44:39 ⚔ M@A into Archers
8 519 7:59 26:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,125 33,346 22,630 1,990 70,091 72,578
21,595 20,125 16,235 3,080 61,035 68,275
21,075 8,005 12,785 0 41,865 46,852
10,870 6,025 1,390 1,400 19,685 24,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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