AoeStats
← leofim11

Black Forest

508586174Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 56m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
859
+15
🇺🇸 Mongols · United States
813
+17
🇨🇱 Spanish · Chile
847
-16
🇦🇷 Britons · Argentina
831
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,534 10:12 18:24 41:37 ⚔ FC into Archers
26 1,490 12:29 23:16 43:33 ⛏ Fast Castle
19 1,065 13:37 17:52 40:43 ⛏ Fast Castle
19 1,069 12:55 20:59 37:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,945 19,000 17,980 5,575 77,500 89,946
21,655 15,867 16,670 2,830 57,022 65,709
16,680 19,650 11,865 2,425 50,620 64,758
22,290 15,523 9,460 2,925 50,198 54,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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