AoeStats
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Nomad

507575490Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 77m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
758
+12
🇪🇸 Vietnamese · Spain
635
+17
🇬🇷 Bohemians · Greece
604
+17
🇹🇷 Huns · Türkiye
667
-16
🇹🇷 Khmer · Türkiye
645
-15
🇮🇹 Romans · Italy
636
-15
Player eAPM Actions Feudal Castle Imperial Opening
16 1,216 17:42 29:17 36:24 ⛏ Fish Boom FC
11 864 15:34 23:42 31:49 ⛏ Fish Boom FC
11 872 14:49 22:21 40:43 ⛏ Fish Boom FC
11 829 21:47 26:31 35:42 ⛏ Fish Boom FC
10 797 14:52 26:44 43:01 ⛏ Fish Boom FC
9 687 18:01 30:38 39:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,425 47,105 23,365 3,745 101,640 126,947
31,025 24,555 15,670 18,420 89,670 137,907
38,205 13,005 19,880 3,545 74,635 89,484
10,550 28,890 17,670 4,600 61,710 67,499
20,080 15,860 13,255 2,430 51,625 63,991
11,495 21,900 11,595 2,855 47,845 54,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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