AoeStats
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Arena

507566564Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 65m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
729
+14
🇦🇷 Lithuanians · Argentina
683
+16
🇮🇹 Romans · Italy
619
+17
🇹🇷 Koreans · Türkiye
683
-16
🇪🇸 Magyars · Spain
678
-16
🇹🇷 Spanish · Türkiye
660
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,840 12:35 20:32 40:04 ⛏ Fast Castle
22 1,472 11:00 23:00 47:59 ⚔ Drush FC into Skirms
17 1,136 12:23 16:47 36:48 ⛏ Fast Castle
13 831 11:23 23:49 47:06 ⚔ FC into Scouts into Skirms
13 825 10:47 21:54 35:56 ⛏ Fast Castle
12 776 13:04 22:47 38:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,115 40,840 26,360 2,250 96,565 111,353
28,360 28,850 25,875 5,010 88,095 102,381
32,920 12,275 27,520 4,850 77,565 96,695
31,190 22,775 14,075 3,725 71,765 100,948
21,045 27,170 13,645 2,900 64,760 86,435
23,255 20,157 15,860 2,950 62,222 66,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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