AoeStats
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MegaRandom

509299855Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 77m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Malay · Switzerland
1057
+12
🇨🇭 Bohemians · Switzerland
1044
+12
🇺🇸 Berbers · United States
974
+15
🇬🇧 Japanese · United Kingdom
947
+16
🇮🇳 Huns · India
1036
-16
🇮🇩 Saracens · Indonesia
972
-14
🇨🇳 Teutons · China
929
-13
🇮🇳 Sicilians · India
913
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 4,409 15:26 20:47 43:07 ⛏ Fast Castle
30 2,331 16:36 26:06 46:44 ⛏ Fast Castle
22 1,669 15:07 24:04 44:43 ⛏ Fast Castle
18 1,388 14:29 24:00 44:36 ⚔ Drush into Fish Boom FC into Skirms
14 1,073 16:21 35:00 54:55 ⚔ Towers FC
14 1,107 16:19 24:07 40:35 ⛏ Fast Castle
14 1,067 19:44 24:21 45:16 ⛏ Fast Castle
8 643 14:46 19:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,105 35,745 18,285 3,000 87,135 110,533
33,935 27,275 17,235 4,600 83,045 87,389
24,460 15,225 19,435 950 60,070 88,336
26,630 19,395 9,425 2,735 58,185 79,819
21,220 20,245 12,940 2,025 56,430 60,612
26,110 14,849 9,480 3,635 54,074 59,701
22,415 16,561 11,260 1,050 51,286 51,709
3,855 1,890 250 100 6,095 7,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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