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Socotra

504666111Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 51m 55s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1083
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993
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954
+18
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1072
-19
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1070
-18
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896
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,477 9:05 23:54 —
46 2,373 10:47 26:13 41:57 ⚔ Skirms into Archers
40 2,081 10:15 30:45 — ⚔ Scouts into Archers into Skirms
37 1,922 10:15 18:19 34:31 ⛏ Fast Castle
29 1,511 10:55 22:30 38:08 ⚔ Archers into Skirms
10 530 13:04 32:21 —

Resources

Player Food Wood Gold Stone Spent Collected
21,015 11,097 13,470 1,400 46,982 64,806
13,485 17,833 9,010 3,775 44,103 45,400
10,025 14,879 10,890 1,685 37,479 46,313
15,590 9,317 5,060 1,050 31,017 33,215
10,975 10,077 2,480 1,555 25,087 26,853
10,985 6,030 2,085 1,215 20,315 21,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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