AoeStats
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Arena

508784488Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 42m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1811
+9
🇲🇽 Khitans · Mexico
1700
+13
🇲🇽 Spanish · Mexico
1656
+15
🇲🇽 Poles · Mexico
1564
+18
🇹🇷 Japanese · Türkiye
1768
-19
🇻🇳 Magyars · Vietnam
1643
-14
🇻🇳 Gurjaras · Vietnam
1600
-12
🇧🇷 Vikings · Brazil
1531
-10
Player eAPM Actions Feudal Castle Imperial Opening
70 2,954 11:02 15:04 31:30 ⛏ Fast Castle
60 2,533 10:39 14:49 26:46 ⛏ Fast Castle
58 2,427 9:44 14:24 32:33 ⚔ FC into Scouts
50 2,108 10:49 14:55 31:14 ⛏ Fast Castle
49 2,068 10:54 14:55 28:33 ⛏ Fast Castle
40 1,678 10:12 16:31 34:33 ⛏ Fast Castle
39 1,654 10:19 14:03 26:09 ⛏ Fast Castle
24 1,021 10:39 14:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,945 8,395 21,110 750 56,200 58,928
23,135 18,578 11,855 1,735 55,303 62,213
23,290 15,007 11,480 2,750 52,527 55,025
16,875 16,720 9,980 2,450 46,025 66,445
21,065 17,570 4,955 1,185 44,775 51,851
13,475 17,325 11,960 1,820 44,580 53,218
17,520 9,080 10,150 2,450 39,200 45,099
9,295 6,639 1,340 1,150 18,424 18,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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