AoeStats
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Arena

508360220Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 61m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1671
+20
🇲🇽 Tatars · Mexico
1643
+21
🇲🇽 Malay · Mexico
1633
+21
🇲🇽 Persians · Mexico
1510
+24
🇨🇳 Magyars · China
1849
-25
🇻🇳 Chinese · Vietnam
1769
-23
🇺🇸 Hindustanis · United States
1759
-22
🇨🇳 Koreans · China
1607
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 3,904 8:32 23:20 37:33 ⚔ Towers FC
62 3,784 10:01 13:38 28:57 ⛏ Fast Castle
61 3,745 12:28 16:11 29:57 ⚔ FC into Scouts
54 3,272 11:07 15:18 28:04 ⛏ Fast Castle
51 3,119 11:16 14:47 27:35 ⛏ Fast Castle
49 2,999 8:20 20:49 24:49 ◆ FC into Fast Imp
29 1,745 11:08 42:25 — ⚔ M@A into Scouts
27 1,622 10:41 15:30 29:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,635 52,585 17,575 7,075 120,870 123,447
51,980 32,540 29,840 1,055 115,415 118,989
53,465 23,020 28,490 4,330 109,305 115,799
44,260 38,030 22,865 2,950 108,105 110,296
33,770 40,418 16,885 5,785 96,858 107,142
24,105 33,805 12,855 4,900 75,665 77,464
22,995 27,810 12,015 2,705 65,525 67,549
15,005 10,806 1,000 905 27,716 37,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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