AoeStats
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Arena

507632695Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 52m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1659
+12
🇵🇪 Burgundians · Peru
1651
+12
🇦🇷 Spanish · Argentina
1494
+19
🇦🇷 Burmese · Argentina
1493
+19
🇺🇸 Slavs · United States
1576
-16
🇵🇱 Poles · Poland
1564
-16
🇻🇳 Bulgarians · Vietnam
1554
-15
🇹🇼 Spanish · Taiwan
1549
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,813 8:47 23:07 43:51 ⚔ Towers FC
50 2,639 11:43 15:22 31:44 ⚔ FC into Scouts
48 2,554 10:43 14:18 32:30 ⛏ Fast Castle
47 2,462 11:12 25:44 42:12 ⛏ Fast Castle
41 2,154 10:34 14:06 35:36 ⛏ Fast Castle
37 1,949 10:06 14:01 27:10 ⛏ Fast Castle
32 1,676 10:48 14:22 32:52 ⛏ Fast Castle
27 1,450 10:44 14:39 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,000 31,060 22,850 2,900 107,810 113,688
35,775 24,866 26,525 5,595 92,761 105,239
35,310 20,030 18,730 2,900 76,970 90,926
32,065 16,863 12,835 3,275 65,038 69,298
26,370 17,905 13,945 1,600 59,820 68,166
23,970 20,285 8,950 1,500 54,705 66,336
23,715 20,445 4,470 3,050 51,680 60,646
14,440 11,221 5,310 1,855 32,826 33,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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