AoeStats
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Lombardia

507622526Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 20m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Dravidians · Chile
1823
+7
🇨🇱 Persians · Chile
1811
+8
🇨🇱 Khitans · Chile
1672
+13
🇨🇱 Khmer · Chile
1599
+15
🇲🇽 Hindustanis · Mexico
1696
-14
🇵🇪 Armenians · Peru
1687
-14
🇦🇷 Saracens · Argentina
1513
-8
🇦🇷 Ethiopians · Argentina
1511
-7
Player eAPM Actions Feudal Castle Imperial Opening
88 1,831 8:45 — — ⚔ Archer Rush
70 1,463 8:32 — — ⚔ Scout Rush
69 1,431 8:39 — — ⚔ Scout Rush
60 1,246 8:57 — — ⚔ Scout Rush
48 1,002 9:06 — — ⚔ Archer Rush
47 989 10:25 14:46 — ⛏ Fast Castle
45 941 9:38 — — ⚔ M@A Rush
41 866 8:55 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,905 3,211 250 0 8,366 8,790
4,185 2,619 1,400 100 8,304 8,392
4,310 3,184 485 125 8,104 8,729
4,315 2,666 250 375 7,606 7,898
4,230 2,614 250 125 7,219 7,986
4,465 2,645 50 0 7,160 8,167
2,885 2,923 1,180 125 7,113 7,072
2,550 2,582 1,270 125 6,527 7,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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