AoeStats
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Oasis

507203891Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 21m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1738
+10
🇲🇽 Maya · Mexico
1723
+11
🇲🇽 Franks · Mexico
1650
+14
🇲🇽 Saracens · Mexico
1462
+20
🇲🇽 Britons · Mexico
1625
-15
🇦🇷 Magyars · Argentina
1594
-14
🇺🇸 Saracens · United States
1583
-13
🇲🇽 Persians · Mexico
1582
-13
Player eAPM Actions Feudal Castle Imperial Opening
72 1,575 8:21 21:53 — ⛏ Fast Castle
64 1,413 10:08 — — ⚔ Archer Rush
60 1,317 10:18 — — ⚔ Archer Rush
51 1,110 8:59 — — ⚔ Scout Rush
47 1,024 8:31 — — ⚔ Archer Rush
46 1,011 8:51 18:54 — ⚔ Scout Rush
38 844 9:24 — — ⚔ Scout Rush
36 784 10:39 15:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,400 4,380 350 200 11,330 11,232
5,970 3,225 890 105 10,190 10,243
5,890 3,230 150 125 9,395 10,284
3,350 3,556 2,095 0 9,001 9,108
5,170 3,135 250 0 8,555 8,991
3,185 3,370 1,675 280 8,510 9,012
3,950 2,480 250 755 7,435 10,757
2,300 2,925 1,765 0 6,990 7,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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