AoeStats
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Arena

507194836Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 39m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1630
+15
🇨🇳 Portuguese · China
1609
+16
🇷🇴 Berbers · Romania
1599
+16
🇻🇪 Teutons · Venezuela
1557
+18
🇲🇽 Koreans · Mexico
1755
-21
🇲🇽 Persians · Mexico
1674
-19
🇲🇽 Spanish · Mexico
1547
-14
🇲🇽 Vikings · Mexico
1463
-11
Player eAPM Actions Feudal Castle Imperial Opening
72 2,866 8:39 18:47 33:28 ⛏ Fast Castle
63 2,511 11:06 14:52 29:47 ⛏ Fast Castle
53 2,102 9:16 22:43 36:23 ⚔ Towers FC
35 1,394 11:21 14:53 33:24 ⛏ Fast Castle
35 1,406 11:40 15:16 28:54 ⛏ Fast Castle
34 1,342 10:41 14:47 29:23 ⛏ Fast Castle
28 1,133 10:41 14:30 28:27 ⛏ Fast Castle
27 1,061 10:30 14:27 28:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,220 18,680 8,260 3,000 53,160 65,363
21,840 19,238 7,325 1,700 50,103 60,569
21,615 18,775 5,945 2,400 48,735 51,821
14,135 14,860 10,145 3,560 42,700 47,147
11,310 16,425 7,325 1,515 36,575 39,764
15,560 11,885 5,320 1,865 34,630 37,659
14,355 10,930 4,020 1,865 31,170 32,486
13,345 11,485 3,610 285 28,725 36,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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