AoeStats
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Socotra

506573460Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 28m 37s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1732
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1581
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1548
+20
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1680
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🇨🇳 Poles · China
1645
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🇻🇳 Franks · Vietnam
1608
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🇦🇷 Malay · Argentina
1604
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Player eAPM Actions Feudal Castle Imperial Opening
73 2,078 10:16 23:50 — ⚔ Archer Rush
68 1,939 8:40 21:39 — ⚔ Scout Rush
58 1,672 13:06 17:01 — ⛏ Fast Castle
56 1,615 12:29 21:36 — ⚔ Archer Rush
49 1,409 8:46 28:25 — ⚔ Scout Rush
47 1,339 9:38 — — ⚔ Archer Rush
47 1,337 8:44 22:35 — ⚔ Scout Rush
39 1,111 11:01 16:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,855 5,011 3,970 200 18,036 19,091
7,250 4,958 1,355 1,500 15,063 15,876
7,635 3,781 2,750 0 14,166 14,395
7,505 3,894 2,075 70 13,544 13,822
5,150 4,927 2,925 100 13,102 13,949
6,820 3,476 370 125 10,791 12,581
4,525 4,513 730 850 10,618 10,936
2,520 2,922 685 125 6,252 7,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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