AoeStats
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Socotra

506028018Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 5m 0s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1742
+6
🇲🇽 Inca · Mexico
1620
+10
🇨🇳 Mongols · China
1436
+17
🇲🇽 Georgians · Mexico
1300
+22
🇺🇸 Persians · United States
1527
-16
1489
-14
🇹🇼 Bohemians · Taiwan
1453
-13
🇨🇳 Turks · China
1440
-12
Player eAPM Actions Feudal Castle Imperial Opening
82 409 — — —
77 384 — — —
76 383 — — —
67 334 — — —
66 333 — — —
63 318 — — —
57 284 — — —
43 216 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 150 0 0 1,100 1,007
850 175 0 0 1,025 935
650 250 0 0 900 729
600 150 0 0 750 670
600 25 50 0 675 779
500 125 50 0 675 744
350 250 50 0 650 721
500 125 0 0 625 571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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