AoeStats
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Socotra

505150122Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 53m 39s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Wei · Canada
1718
+17
🇲🇽 Maya · Mexico
1692
+18
🇳🇿 Jurchens · New Zealand
1651
+20
🇲🇽 Hindustanis · Mexico
1583
+22
🇻🇳 Mongols · Vietnam
1754
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🇦🇷 Ethiopians · Argentina
1750
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🇵🇪 Maya · Peru
1745
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🇨🇱 Armenians · Chile
1686
-17
Player eAPM Actions Feudal Castle Imperial Opening
87 4,685 10:18 26:23 44:52 ⚔ Archers into Skirms
86 4,625 8:46 23:23 51:16 ⚔ Scout Rush
73 3,910 9:07 21:38 — ⚔ Skirms into Archers
73 3,932 9:46 22:01 — ⚔ Archer Rush
64 3,416 9:16 22:22 40:30 ⚔ Scout Rush
64 3,441 6:53 20:05 45:46 ⚔ Archers into Skirms
62 3,319 11:10 40:23 — ⚔ Archer Rush
55 2,978 8:48 23:14 37:11 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,420 18,298 6,385 850 59,953 62,797
13,220 20,933 18,035 3,475 55,663 57,959
29,905 15,438 5,770 750 51,863 60,295
20,915 18,530 11,415 855 51,715 54,841
12,205 15,010 12,730 3,380 43,325 46,863
15,385 16,264 7,450 1,890 40,989 46,110
6,325 13,648 4,215 550 24,738 26,280
9,305 9,401 3,850 705 23,261 27,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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