AoeStats
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Socotra

504928583Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 21m 3s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1679
+13
🇲🇽 Magyars · Mexico
1628
+15
🇲🇽 Shu · Mexico
1546
+18
🇲🇽 Georgians · Mexico
1459
+22
🇺🇸 Inca · United States
1683
-20
🇵🇪 Teutons · Peru
1602
-17
1601
-17
🇻🇳 Mongols · Vietnam
1526
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 1,509 9:55 — — ⚔ Archer Rush
67 1,404 8:28 — — ⚔ Scout Rush
65 1,375 8:34 20:47 — ⚔ Scout Rush
59 1,246 10:20 — — ⚔ Archer Rush
58 1,226 14:44 — —
57 1,196 8:09 20:28 — ⚔ Scout Rush
56 1,173 8:54 — — ⚔ Scout Rush
29 605 13:46 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,385 3,044 725 0 9,154 9,419
4,840 3,155 860 0 8,855 9,326
5,210 2,961 150 0 8,321 9,088
4,950 2,717 150 0 7,817 8,193
4,640 2,742 350 0 7,732 8,066
2,610 3,324 1,580 125 7,639 8,275
2,435 2,895 1,405 0 6,735 7,357
3,050 1,478 100 500 5,128 5,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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