AoeStats
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Socotra

504155682Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 37m 15s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1867
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1693
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1682
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1522
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1513
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Player eAPM Actions Feudal Castle Imperial Opening
88 3,291 8:49 27:36 — ⚔ Scout Rush
83 3,096 8:40 21:58 — ⚔ Archer Rush
83 3,098 8:31 23:37 — ⚔ Scout Rush
79 2,932 12:32 27:31 — ⚔ Archer Rush
78 2,924 12:08 26:00 — ⚔ Archer Rush
66 2,456 8:21 24:16 — ⚔ Scout Rush
55 2,065 8:24 26:42 — ⚔ Scout Rush
54 1,998 9:15 21:45 36:33 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,445 7,628 4,420 1,005 33,498 33,608
16,965 5,972 7,645 160 30,742 33,017
7,725 10,113 7,835 785 26,458 29,056
15,905 5,138 3,470 200 24,713 25,547
14,655 6,397 3,030 325 24,407 25,732
9,660 9,157 4,925 525 24,267 24,271
6,425 8,803 6,310 295 21,833 22,009
4,970 6,734 5,490 100 17,294 17,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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