AoeStats
← AiM | CyclopsTron

African Clearing

504149719Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 11m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1664
+7
🇨🇱 Bulgarians · Chile
1553
+11
🇨🇱 Huns · Chile
1491
+14
🇦🇷 Magyars · Argentina
1490
+14
🇨🇳 Huns · China
1510
-14
🇲🇽 Mongols · Mexico
1470
-12
🇯🇵 Japanese · Japan
1435
-11
🇨🇳 Dravidians · China
1382
-9
Player eAPM Actions Feudal Castle Imperial Opening
68 799 — — —
48 563 — — —
47 555 — — —
46 547 — — — ⚔ Drush
35 414 — — —
34 399 — — —
25 298 — — —
16 193 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 925 50 200 2,975 2,824
1,950 800 50 100 2,900 2,711
1,500 753 50 100 2,403 2,141
1,450 675 50 100 2,275 2,481
1,450 646 110 0 2,206 2,253
1,300 626 50 100 2,076 2,597
1,150 605 50 100 1,905 1,926
850 581 0 100 1,531 1,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.