AoeStats
← AiM | CyclopsTron

Arena

504148141Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 12m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1656
+8
🇨🇱 Georgians · Chile
1541
+12
🇨🇱 Bohemians · Chile
1476
+15
🇨🇱 Persians · Chile
1467
+16
🇲🇽 Persians · Mexico
1484
-14
🇵🇪 Tatars · Peru
1463
-13
🇦🇷 Italians · Argentina
1451
-12
🇯🇵 Celts · Japan
1447
-12
Player eAPM Actions Feudal Castle Imperial Opening
74 945 8:27 — — ⚔ Tower Rush
71 907 10:47 — —
63 804 10:52 — — ⛏ Fast Castle
59 751 9:35 — — ⛏ Fast Castle
55 710 10:55 — — ⛏ Fast Castle
38 480 9:40 — —
31 403 10:01 — — ⛏ Fast Castle
20 261 10:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,575 1,260 200 0 4,035 4,056
2,650 825 200 0 3,675 5,331
2,500 875 250 0 3,625 4,011
2,450 760 200 0 3,410 3,741
1,850 935 100 250 3,135 2,922
1,900 1,095 0 0 2,995 3,850
1,850 525 50 125 2,550 3,356
1,650 870 0 0 2,520 3,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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