AoeStats
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African Clearing

504144869Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 22m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
1648
+8
🇨🇱 Tupi · Chile
1529
+12
🇨🇱 Mongols · Chile
1451
+16
🇨🇱 Magyars · Chile
1252
+24
🇯🇵 Vietnamese · Japan
1463
-16
🇬🇹 Huns · Guatemala
1453
-15
🇧🇷 Khmer · Brazil
1443
-15
🇺🇸 Chinese · United States
1433
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,155 13:56 18:35 — ⛏ Fast Castle
40 895 13:46 17:35 — ⛏ Fast Castle
38 855 12:26 18:01 — ⚔ FC into Skirms
33 746 13:09 18:20 — ⛏ Fast Castle
33 743 12:02 21:55 — ⚔ Scout Rush
26 593 12:57 — — ⚔ Archer Rush
20 461 11:24 16:17 — ⛏ Fast Castle
19 420 14:17 18:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,100 2,491 965 850 8,406 7,963
3,675 3,350 1,175 200 8,400 7,605
3,710 2,474 1,420 100 7,704 7,842
4,280 1,885 725 100 6,990 6,574
3,350 2,028 805 750 6,933 6,404
3,385 785 325 1,950 6,445 6,631
2,965 2,640 550 100 6,255 6,307
3,025 2,262 325 100 5,712 6,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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