AoeStats
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QS Arena

503712940Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 20m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1569
+16
🇨🇱 Khitans · Chile
1515
+19
🇦🇷 Bohemians · Argentina
1467
+21
🇲🇽 Teutons · Mexico
1601
-20
🇲🇽 Lithuanians · Mexico
1581
-19
🇦🇷 Burmese · Argentina
1538
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 1,127 8:53 12:31 — ⚔ FC into Scouts
38 781 6:57 — —
37 771 6:12 — — ⚔ Tower Rush
35 713 7:44 11:31 — ⛏ Fast Castle
33 673 7:55 11:48 — ⛏ Fast Castle
29 597 7:38 12:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,800 4,760 695 200 12,455 12,943
5,450 4,645 500 200 10,795 12,494
5,900 4,310 250 200 10,660 10,927
4,225 1,995 100 525 6,845 8,044
2,905 1,810 250 0 4,965 6,752
1,850 1,275 100 625 3,850 5,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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